Warhammer Survivors Objectives are the demo's unlock tasks, with researched examples covering equipment, characters, relic access and coins. Read each condition and reward in the currently selected universe, distinguishing a single-run requirement from progress accumulated across attempts. A weapon-rank condition is not the same as a champion-level condition. The supplied research documents the system, but does not establish an official complete count of launch objectives.
Start with the task wording
An objective is useful because it connects an action to a reward. Before a run, identify what must change and what completion is supposed to unlock. A task about raising a weapon concerns that equipment's development rather than automatically referring to your champion's level. Reading the named target prevents you from pursuing the right kind of progress on the wrong thing.
The researched demo references distinguish requirements completed within one attempt from totals accumulated across attempts. Keep that distinction visible when planning how to play. Progress from several runs cannot simply be assumed to satisfy wording that specifies one run. Conversely, an accumulated task should not be described as requiring a perfect fresh attempt unless the current screen says so.
Separate the condition from the reward
The action you perform and the thing it unlocks may belong to different parts of the progression loop. A weapon-related task can make an equipment option available rather than place it directly in your inventory. A character rescue can also be different from selecting that champion at the start of the same run. These are categories to distinguish when reading the task, not a promise of an undocumented reward sequence.
The official game description supports a larger unlocking system across characters, weapons, abilities and relics. It also describes gold improving future attempts and paint pots unlocking forms and secrets. Those systems explain why an objective reward can matter after the immediate fight has ended. The exact current menu remains the right place to read the condition attached to a particular reward.
| Check | What to identify before a run |
|---|---|
| Universe | Warhammer 40,000 or Age of Sigmar |
| Target | The named weapon, champion, relic or action |
| Scope | One run or cumulative progress |
| Condition | The wording shown on the current Objectives screen |
| Reward | What becomes available when the condition is completed |
| Version | Earlier demo, October demo or a later release build |
Keep the two universes distinct
Warhammer 40,000 and Age of Sigmar have different equipment and champion contexts. An objective reference for one side should not be copied onto the other merely because the reward category looks similar. The October demo announcement also discusses some cross-universe meta-progression. That does not establish that every individual objective is pooled or that all equipment requirements are interchangeable.
When a reward does not match what you expected, first check the selected universe. Then compare the actual item name with the reference you used. Dice Cube and D6 Dice are a useful example of why a familiar name is not enough. The Dice Cube guide separates a companion passive, a weapon and the question of making an item available.
Relics and access to the Armoury
The researched hands-on preview includes a screenshot identifying the Munitorum Dataslate as access to the 40K Armoury. The same access message is read in later demo footage documented in the source pack. That provides a concrete example of an unlock changing access to a reference feature rather than merely adding another attack. It also explains why relic discovery belongs in a progression discussion.
The Armory guide focuses on that access question and the spelling variant Armoury. It does not assign an unverified map coordinate, spawn minute or guaranteed appearance to the relic. The supplied official description establishes relics and equipment systems without publishing every exact relic route. Keep the observed access result separate from a complete map walkthrough that has not been verified.
Character rescues and roster availability
The October demo names six champions across the two universes. Some are unlockable rather than immediate starting selections, so a roster list and a fresh character menu can legitimately look different. Catachan and Lyssa are the additions highlighted by the developer's updated-demo post. That establishes their presence in the demo without supplying every numerical unlock condition.
The characters page lists the named roster and the starting weapons identified by the research. Use it to identify who an objective concerns rather than to assume that every revealed champion is already in the demo. A full-game announcement can name a character outside the trial's roster. The full release's advertised 40+ champions should not be used as the count of immediately selectable demo choices.
Followers are not permanent unlock proof
The official squad explanation says weapon and champion Keywords determine who can wield equipment. Selecting a weapon your current champion cannot carry can recruit an eligible follower. Followers cannot take damage or collect items. Their role is part of the loadout system, which is different from the permanent character-selection menu.
That distinction matters when you think an objective has already unlocked a champion. Seeing an ally carry a weapon during a run does not establish that the same name is permanently selectable afterward. It also does not establish multiplayer or unrestricted cross-universe selection. Read the actual completion state and reward in the menu rather than using an on-screen follower as the only evidence.
Why older checklists need a version check
The October demo includes rebalancing, additional champions and quality-of-life changes. A checklist written for the earlier demo can therefore describe a different state of the game. The number of entries in a fan checklist is also the size of that author's dataset, not an official full-release objective total. This guide does not turn a secondary count into a launch promise.
Use the current task wording before following an older reward threshold. The supplied material contains secondary reports of particular survival and coin rewards, but not complete official verification of every exact condition. Those unconfirmed values are omitted here. The useful information is the system and the distinction between target, scope and reward, rather than an invented exhaustive list.
Planning a run around one objective
Choose a task whose target you can identify in the current menu. Note the universe and whether the condition concerns equipment, a champion or discovery of a relic. During the run, compare what you actually have with that requirement rather than with an unrelated level number. This is an editorial way to organize the documented system, not a hidden optimization rule.
After the attempt, return to the objective and check the displayed completion state. Keep successful progress within the demo separate from expectations about the full release. The developer announcement says demo progress does not transfer forward into the full game. Practicing objective reading can still be useful, but it should not be described as pre-earning launch unlocks.
Follow the reward to a focused guide
Use Armory when the question is access to the equipment reference, characters when it is roster identity, and evolutions when it is a weapon combination. These pages answer different parts of the progression loop. None replaces the current Objectives screen with an unverified universal checklist. The research behind this page was checked November 8, 2026.
The official sources establish the broader progression systems and the updated demo's scope. Precise launch reward parity, a final objective count and every individual threshold are not established by that material. They are therefore not filled in with guesses. Follow the named condition on your build and use dated source-backed guides to identify the equipment or system it refers to.
Sources and further reading
- Warhammer Survivors — Steam — Official storefront
- Warhammer Survivors Demo storms into Steam Next Fest — Auroch Digital on Steam — Official developer Steam announcement
- Warhammer Survivors | Hands-On Impressions — DayOne, 21 May 2026 — Independent first-hand preview of the older demo
- Feature Focus: Squad System — Auroch Digital on Steam — Official developer Steam announcement
- Release date revealed! — Auroch Digital, 6 October 2026 — Official developer announcement
Research checked November 8, 2026. This guide uses the sources above and does not claim first-hand testing of the full release. Send a correction.